The dwarves lead us into the city of Commorium. It’s not that much to speak of, until the dwarves lead us down to the great portal that leads into mountain where they make their home.
The majority of people of Commorium seem not to be hearty fighters, but seem to be refugees, rather.
The City Guard is called the Sons of Thor.
The leader of the war council is Helena, leader of the northern Commorium tribes. She tells us they have been fighting Hel Orcs for a while now, and have managed pyrrhic victories and have the Hel Orcs on the ropes; the dwarves feared that the Hel were seeking allies.
At which point, Bariq tells the council that they’ve likely found allies in the Sullan legions.
The dwarves are planning an assault on Jorgumundir’s Belly, and they offer us a chance to enter from the rear. Like, literally, up the butt of the dead dragon, and we’re sent in there to disrupt their generals and extract the hostages.
Since we’re going in the ass, Bariq wants to be prepared and have a lot of lubrication, by which he means lamp oil. 200 pounds of oil. Bariq spends 22 gold out of his pocket to hire some hirelings to purchase and carry it.
As we approach the cloaca, we notice a noxious green slime on the edge. Guess what? It’s a green slime that’s coalescing. We lob a few flasks of oil at it, and Mitzusa lights it up.
In room 1, Bariq recoups his losses as he checks a bunch of skeletons and finds a bunch of coins.
In room 2, it smells terrible, and we hear a bunch of whispers. Bariq recognizes it as the same kind of whispers that came with the zombies of our first adventure. Suddenly, skeletons!
52 gp of old gold.
As we get to room 3, it is less intestines and more stomach. Also more skeletons. Luckily they’re dead and we find 20 gold. In room 7, Bariq goes first and finds the womb of the beast and finds three dragon eggs.
From there, Eyms bursts through a door, breaking on through to the other side, which is a slave pit, where a huge orc (Bursk) is watching a bunch of slaves mine the titan’s blood. And then he calls in his brother, Lursk. We kick ass with our backs to the walls, and then free the slaves (Bariq breaks his lockpicks, but Eyms finds a key ring). We are all set to loot some bodies, but instead a zombie wurm eats one of the freed slaves in the room behind us.
We fight it, but Eyms gets dropped as usual. But somehow, Eyms gets mystically back up and fucks some shit up. Shut up, don’t ask questions. Then we go back and loot the bodies where we find 46 gold and 2 suits plate mail and great axes.
Bariq manages to charm another taskmaster and frees a bunch of slaves, one of whom says that her daughter, Zhoola, is being forced to fight with the orcs.
Decius Siddius Pastor, a Marian Legionaire, is found frozen to the walls. We manage to free him, and we gain a temporary ally.
We find another room, and Bariq magehand digs through poop and finds 150 gp, a bell, whistle, and magnet. Also, a desicated fairy in a bottle, but Bariq breaks it up.
We move into room 20, which has frozen Jogurmundir organs, all carved up.
We move into a room that has zombie wurm has regurgitated in, which is called essence. Zia makes some healing potions from it.
We find the task master that Bariq charmed, and kick Wursk’s ass.
We later find an armory with crude weapons forged from Titan’s Blood (adamantine). 7 regular spears, 2 +1 Spears, 5 hand axes, 1 +1 Handaxe, 4 maces, 1 +1 mace, 1 shield +1.
And then we kick down another door into the war room where the Hel Orcs Fursk and Dursk are meeting with the Romans. Bariq finds the dwarf’s daughter in there, and lets her know her mom is safe. She starts lighting up the room with fireballs, but this earns her the eyre of the Romans and the Hel Orcs. She dies. We clean up, having shattered an alliance between the Sullan legion and the Hel Orcs. We find a ledger that says that a last legion of Hel Orcs led by the last Ursk brother, Zursk, is on its way to siege Sparta with Sullan Legions. It was also sent with a bunch of slaves, likely Zia’s sisters, and the smith.
Dun dun dun!