Legendary - War of the Gods

Deicide Enorme
The End of Things, Part I

Pan was livid. The numerous cults in his name were dwindling, their members either converting to other gods for protection or being destroyed outright by agents of his rivals. The revelries were still happening, but they were in the name of ‘the end of times’ instead of ‘the God of Celebration.’ He had been forced to inspire the mortals more, and had been sending out more satyrs to propagate among them in hopes of having more loyal childer than fair-weather followers. As such, he still held onto his domain of revelry, but the situation left him more taxed than ever before. So Pan decided it better to retreat to his grove, hoping that the nymphs would energize him. He would regret their sacrifice, but desperate times called for it. He would take their remains and make more, when he had enough power to do so.

When he arrived, the God of Celebration was floored by its state. The vegetation was burned to the ground, with many trees and bushels still burning with green balefire. The mortals that had tended to them were slaughtered, though in such a manner that did not betray any suffering. Their deaths were too quick, he thought, to act as sacrifices. No, that fate belonged to the very nymphs he was there for; their beauty had been defiled by dark magic, and all resembled statues of hags in various states of pain. Pan could sense no magic emanating from them, save for one who he had caught in the act of debasement.
The creature responsible for this carnage had a tendril wrapped around the nymph, draining her life-force and causing so great a suffering that she could do nothing but stare at her God in hopes that he would deliver her from this evil. Pan took a step back and turned his head down, rejecting her plea for salvation and condemning her to such a cruel fate. Before he could drop to all fours and flee, the terrible being called out to him.

“Pan…where do you think there is to go? All of your groves will become ours. All of your followers will bow to us. And your name will be forgotten. You will be a god no longer. And the Mistress will have to do nothing to end your reign. You best run and hide, since this world has no use for you. Perhaps the next will, if you can survive when they come.”

“Like your Mistress thinks she can? She does not understand what they are. I do. And regardless of what she does, she will not be ready for the truth.”

The creature took a few steps toward Pan, who dropped to all fours, as if getting ready to sprint away.

“The Mistress will be ready for anything. Every possibility has been divined by her wisdom, and every ounce of potential will be harvested by us in her name, so that we may survive.”

“Why do you believe her now, when you ran from her enlightenment in the past,” the God asked, before beginning to flee. He did not get far, before the creature leaped toward him, huge white wings aiding him and allowing him to come crashing down on Pan.

“Because she has made me more than I was,” the creature said, wrapping an inky-black tendril around Pan’s neck. The God had exhausted too much of his own powers to resist, and felt whatever was remaining slowly sapped away by the creature. It then drew its weapon, an axe empowered in equal measure by titan’s blood and the soul of the creature trapped within. Pan felt the ground around him begin to freeze, inch by inch, as the tendril let go of him.

“You should have never forsaken me,” the creature said, before slashing at the God’s neck. Pan’s head separated from his shoulders, but the weapon caused whatever humors that burst from the wounds to freeze. His corpse quickly followed suit, his skin turning icy blue and his fur sloughing off. When his corpse was frozen solid, the creature’s single tendril turned into many, and lifted the corpse off the ground.

“Rise, my children,” it said, before tossing it in the direction of the petrified nymphs. The body shattered, and whatever tainted essence that had lingered found its way to the nymphs’ forms. Where once they were still, they began to twist and turn, as if reborn. Their beauty was replaced by infernal majesty, and one-by-one, the nymph-hags moved toward the creature, before bowing in subservience to their maker.

“The ritual is complete, my mistress.” And Hecate was now Goddess of Indulgence and Enlightenment.

Of House Basarab They Come
Neither Enemy nor Friend but Ally

A messenger tracks down the heroes, having spent many days without stopping or rest, carrying a message of the utmost importance. When he finally does find them, he collapses, holding a missive in his hands. Neither magical nor mundane methods of healing seem to rouse him back to consciousness. It appears he has given his life by some strange compulsion to make sure the heroes receive his message. When they read it, it bears the following text:

Commanders of the Thracian Legions,

Your efforts to undermine the tyranny of those that call themselves Gods has not gone unnoticed. Our peoples see the hunger of the Roman War Machine and know it will not be satiated when it has devoured all the souls in your lands, through wanton murder or enslavement of its peoples. As such, we desire to take the fight to the Romans and contribute to their defeat. We offer a blood oath to help defeat the Roman Legions, in exchange for service to be named at a later date.

We assure you service called for will be amenable to your terms, and be used to contend with the dark forces that are foes of all creation. We too fight against those things which are called by our peasantry as “the Terrors beyond the Mountains.” Though you do not know them by this name, we are certain you know of their true purpose in these lands, as do us.
Though we labor in service to forces different from those that pass as divine and good in your lands, we are all united against the greater evils that seek to extinguish all of creation. It is up to you if you wish to face such alone or united.

Send word, and our wisest Boyars will join your side with our mightiest of Blood Knights.

-Voivode Rustovich of House Basarab, Scions of the Great Kupala

As the letter is read, the hand of the messenger rises back up. It appears that the poor lad requires an answer, somehow.

Legendary Session 9
Totally Tuber, You All

Legendary Session 9:

We are assembled into a war council where we meet a familiar face, Democritus! All the commanders we’ve met come by as well, as well as D’lutha, the local paladin commander of Abderos.
Also, a dwarf druidess Torbera Dankil “Tuber” comes forward as a new party member.

To break the siege of Sparta, we should cut the supply train at the choke point of Megalopolis. We are given a scroll of lightshow to let them know to start the attack. Before we go, Mitzusa and Tuber go carousing. Tuber gets thrown in jail, Mitzusa makes a ton of money.

On the road down, we get hit by a bunch of arrows. It’s a bunch of wereboars sent by Hera to settle the score with Eyms, and Tuber drops Thor’s hammer down on them. Meanwhile, a nearly topless ranger runs in and joins in our slaughter. She is Electa of the Amazons. Eyms gets cursed with Lycanthropy again. Eyms loots the bodies and gets a giant gem, but he’s holdIng on to it to get uncursed.

Along the road, we noticed devastation the likes of which we’ve never seen. Not the ordered destruction of the Romans, but pure chaos. The nature types recall stories of their youth about great monsters spawned to fight the gods. Electa looks at the tracks and figures out that the creature has 4 different pairs of steps. It’s 2 creatures, hydrae.
We track them down, and we see what seems to be bodies, but it’s in fact just basically just armor.

It seems the hydra are a mated pair, according to a nearly dead Roman soldier. Seditious citizens of Teegee were said to have called to Echnida, Mother of Monsters, to have slain the monster. Electa goes to try call the hydras out and hey, what do you know, it works. Eyms leaps on its back and starts going to town on it. Tuber calls on her wolf friends to totally tackle the hydra. Carissa starts her own little Laser Floyd light show with scorching rays. Electa shows this colossus why she’s a slayer. Jason rolled very poorly, much to our benefits.

We enter the city and find a crowd of old men, widows, and orphans coming out of the town square. Tuber sees some legionnaires trying to escape and we stop them. The nearly dead legionnaire decides that they should die and executes them himself. We find four magic items: Tuber gets a rod of security, Eyms gets a Scintillating Robe, Electa gets studded leather of resistance, and Mitzusa gets a Robe of Stars. We donate the cash back to the town, except Mitzusa who keeps 750 gold. 3100 exp at the end, and so that puts us at 37,100.

Like A Stone
The Birth of the One-Winged Angel

“I did not want him…like this. And yet it fits him so well.”

“I apologize, mistress, but Serpaenia was unable to return him to his form before her…demise.”

“It does not matter,” the Dragon almost purred as it traced a claw down the statue of the adventurer’s face. It left a pretty deep mark, which began to bleed a strange, black ichor. “In this state, he will be unable to resist what I’ve got in store for him.” The hooded figure bowed, and took their leave. Eventually, the Dragon shifted into a humanoid form, albeit one with both elven and draconic features that were too perfectly melded together. She put on a sheer gown and then moved back to the statue. She then licked the ichor off its cheek, causing the ‘wound’ to ‘heal.’

“Ages ago, you stole something from me. But that is not what bothered me, Bariq. I could forgive such a sin…indeed…most of my followers at one time or another have slighted me in much worse ways. No…I was always coming after you because you took what could have been given freely…all you had to do was ask. But you never did ask…for the power…or forgiveness. And that is why you are here. I had not foreseen such misfortune, but these things have a way of always turning out my way.

“You and your friends should have listened to Serpaenia. She…and I…have the world’s best interests at heart. The others…they are misguided. Unwilling to do what is necessary. But you will see. Oh…how you will see.”

And with that, the woman tore one of the statue’s limbs off. More black ichor began to pour from the wound, but rather than cure it as she did before, the woman brought a strange and inhuman skeletal arm to it. Whispering strange incantations, it bonded to the wound. It then started thrashing in great pain, trying to lash out at the woman. Dark magic filled the room, uncontrolled by any logic or sanity of its statuesque caster.

“You will see,” is all she said, as she returned back to her draconic form and flew away.

Legendary Session 8
"If it's not Bariq, don't fix it..."

Legendary Session 8:

Having collected many of the plot tokens, we hop into the Dragon Wagon and head south toward Abderos when we come across a sight of viscera and gore along the road. It seems to be a pile of skulls. They seem to have been decapitated, and while Eyms and Mitzusa poking around the bones, a familiar, if badly charred, minotaur corpse rises up behind them, and he brought a few friends. Mitzy does a light(ning) show, Bariq Vitaxes some questions, and Eyms shows people why if the dragon wagon’s a’rocking, don’t come a’knocking.

We find lodged in the skeletons 4 diamonds worth 250 gold each. We also find a pair of spectacles (Eyes of Charming), a messy looking hat (hat of disguise), and a dagger with an intricately carved face on it (a dagger of warning) and a godsblood sickle +1 (). The skull of Osgow is also there and he tells us he was sent here by Hades to get revenge. We mount his head on the back of the wagon as break lights.

Abderos is not a very large town, but it’s a very lawful good city, founded on the honor of Hercules. Eyms loves it. There’s a lot of rabblerousing, whirlwind romances, and cooking classes, but we go to the commander’s office, but apparently there is a fight for the control. It’s a meritocracy, and the apparent leader has claimed to have slain a medusa living in the cave. He claims to have buried the head. When we go to find it, something has stolen it. Turns out he was lying. We talk to the medusa and she’s a servant of Hecate, but she doesn’t immediately attack us, she tells us that Hecate has bigger fish to fry, apparently. The titan’s blood apparently doesn’t come from titans, but from something greater. Apparently, the gods are not nearly as powerful as they claim. Something something stars are aligning, Cthulu.

Eyms goes off into a corner, taking a bit of the spotlight to try to choose his religion and finds that Hera isn’t talking to him anymore. Screw her! Eyms knows the path of righteousness, and he doesn’t need a god for that. He’ll make his own pantheon. With blackjack and hookers!

But then we rebuff her attempts to sway us from the path, and she attacks, turning Bariq into statuary. The rest of the party slays the beast, and we seek out the Abderans to save Bariq but when we return, his statue is gone. Don’t worry, I’m sure Bariq will return later, with long flowing hair or a scar and bitchin’ tattoos, all kitted out in black leather, to face us just before we reach the Well of Souls or something like that. In its place we find 4,500 gp, a ring of regeneration, a staff of thunder and lightning, a dancing sword, and a spellguard shield. Eyms takes control of the legion, and they march south! We gain a new party member as well.

25000 + 9,000 = 34,000 Level 8!

Legendary Session 7
Genevieve, I've got your number. VIII VI VII IX III IX

Legendary Session 7:

So, we head north to Abderos and we come across a hill giant in a pasture smashing things. Eyms asks him if those are his sheep, and he implies that he inherited them. Eyms is having none of this. None of this. Bariq tries to cow the giant, but he doesn’t scare him that much. We slay the giant, but Bariq feels bad because he and the giant aren’t too different, they’re both trying to fleece the populace. In the house we find the ranchers life savings of 400 gold (Bariq only turns in 350). We earn 700 exp. Zia and Eyms herd the dire sheep to the next city, so we have livestock to sell. Luckily we arrive at the midsummer festival, and Bariq botches some haggling and sells the herd for 125 gold.

Miztusa andd Bariq do their schemes (Bariq gets a boot to the head for flying too close to the sun). Eyms pumps the guards for information.
The soldiers are pissed that Spartans are dying because if the Spartans fall, Greece falls. Also, nobles are being assassinated.

We present ourselves to the captain of the guard as “The Heroes of the North, Slayers of the Ursks, the Detectives of Oedessos”. We ask for their legions, and the captain says the oligarchs may free up the legions for the price of saving them. Captain also said that the unsavory elements are not talking to the guards.

Bariq goes to the Red Light district, and pumps them for information. Nothing. Mitzusa tries. Nothing.

Eyms goes and asks the mercenaries and he finds that: Docks, gambling halls, and brothels are experiencing a crime wave.

Mitzusa manages to find out:
The nobles have been mangled, according to a courtesan, cursing it to becoming an undead. It’s hand or other limb had been ripped off. Also, the guard patrols have been injured outside of the city walls. As she is entertained by the courtesan, expertly, she has an explosion of enlightenment, realizing that the murderer must be an inhuman item.

Eyms finds out that nobles who have fled the city have disappeared. The nobles who fled by road have not been heard from, the nobles who fled by ship are presumed dead because the ships return as ghost ships.

Bariq finds out Ducqo got along with a few of the nobles. The ones who got along with him are still here, most of them who didn’t died. In particularly one, Hafrim, who despised Ducqo for being a half-orc is definitely dead and his barge is chained up. The plan is to break in and find some clues. Guess what, someone is also there.

We almost slay him and his minions and interrogate him. He is Flavius Scipio (Sippy Cup), a member of the Sullan Legions. An orc has been killing the nobles, he said. He is hiding on the party barge. We take his awesome sword (a +1 Vicious Necrotic Gladius), and scale mail. Eyms offers his sword to Flavius, giving him a chance to fall on it. Sippy cup drops the sword and runs away.

We leap on the boat, directly into combat of not of our doing. On there, we find Zursk, strangely not sieging Sparta. Seems he’s moonlighting or doing some sidequests, and he’s raising flesh golems. We kill Zursk and find his +1 Greataxe, and +2 half plate. Codis Lasko is a noble on the boat, and he gives us salvage rights to search the boat. We pay 50 gold to raise the boat. We find 3 chests filled with a total of 750 gold pieces. 1 red staff, a weird looking pale blue stone (not carved, but seemingly shaped into a diamond shape), a plain looking quarterstaff, with golden sigils lining it up and down. The Stone is an Ioun Stone of strength. The red staff is a staff of fire (10 charges). The staff is a staff of striking (charges). Bariq finds a +2 studded leather armor. +10,000 exp. 25,000 exp rounded. We convince the Istran legions to join our fight.

Legendary Session 6
The Columbo Session

Legendary Session 6:
8350 xp to start.

So, we totally don’t know how to solve this puzzle, so we totally constructed a cunning ruse saying that we were totally going to announce the killer in the morning. Totally.

We get attacked by flaming skulls and because Chris didn’t read his fucking character sheet right, Eyms gets dropped. And so does Mitzusa. She springs back up for some strange reason. Shut up, it totally makes sense. (I wonder what she was offered…) Bariq and Mitzusa drop them, but then we have to escape the burning building.

We find 4 lapis lazuli (10 gp) in the eye sockets of the skulls that fucked us.

Eyms meets the captain of the guard and rolls a natural 20 to his insight and completely reverses his course and so… yeah.

We try to Columbo it out in the city square, and we kinda do when we accuse the Judge to trial by combat and he summons up a scary as fuck shadow-wraith thingy which then summons up three mephits.

We drop the wraith, and Eyms gets driven temporarily mad for a few minutes by the shadow wraith.

We find that the judge has been rustled up and awaits judgement, and the captain of the guard executes him… messily. And we level up to 6. We find 450 gold worth of gems and a three first level spell scrolls and a cantrip spell scroll: Silent Image, Hectate’s Hideous Laughter, Comprehend Languages, and Blade Ward. And we get enough exp to level up putting us at 14,000 exp.

Promise or Threat?

Surrender of the Odessan Legion to the Republic will allow the city to enter the Republic as a province. The administrator responsible for handing over reins shall be made praetor and a senator of good-standing. All seditious elements will be purged. This message has been sent to many.

Legendary Session 5
R. I. P. Vadero

Legendary Session 5:

In the chamber of the Dwarven lords, there is a discussion about the status of the half-orcs. Some of them, good hard workers, had been in this land going back generations. They harvested the crops. They made the beds. But they deserved a way to get right with the law. While the more conservative members of the council wanted to exile these individuals from the land, the more liberal members wanted to offer them a way to make amends.

The Legendarians offer an alternate path. They suggest the half-orcs settle the city of Vulpani as a client state for the Marian legions, under care of Praetor Pastor. The mother of Zuula, the sorceress who gave her life for us, offers to guide the half-orcs.

Afterwards, another unnamed member of the council begs our assistance for a ritual to permanently silence Jorgimundir. Eyms has to offer his blood, while the others offer their power. We succeed, but the last living spawnling eats the guy. We dispatch it with alacrity, and then make a story that the council member killed the spawnling and saved us. So now, the once numerous council is down to one dwarf. Meanwhile, Eyms has two of the spears reforged into Godslayer, the longsword.

We are offered many days of rations, and we head south through Vulpani where the half-orcs are complaining of missing sheep.

A dragon swoops down, picks up, and drops one of our asses. Eyms and the dragon have a staredown, then Bariq says “Oh, for the love of Pan,” and eldritch blasts it in the face. The dragon then rises up and sprays the party with its icy breath, knocking out Zia and killing Vadero. Bariq, in a rage of vengeance, launches himself onto the back of the dragon and buries a Titan’s Blood axe into its back. The axe absorbs strength of the dragon, and Bariq gains Vidaxe, a +1 icy axe.

After that, we try to speak to the Istruan legions, but Istros is an oligarchy, and they demand 19,550 gold. Meanwhile, an investigation of the populace reveals that the Istruan legions have a rivalry with the Oedessan legions for a stipend for the defense of Thrace from Greece for its defense.

A Fomorian curses Bariq, so we need to have him uncursed in the Oedessos. We kill it and we get 23 silver 2 platinum.

When we arrive at Oedessos, we are thrust into a murder mystery, as the Lord Mayor of Oedessos has been slain and the city is powerless without it.

Here is what we gathered from our journey:

The Hierophant of Oedessos is very showy, in a Joel Osteen sort of way, but seems kinda genuine in her faith. She cured Bariq, after all, and it seems all may petition the Gods. At least according to one of the temple faithful.

Mayor was angry with council members, woke up dead, according to the Hierophant. Mayor especially angry with Captain of the Guard Barakus. Other suspects were Judge Heskin, the Courtesan Gallanodel (according to the Hierophant, though her actual title is Seneschal), the Hierophant herself (who is no doubt blameless), and the Spymaster Ulfgar.

Night of the murder, Gallanodel was the last person reported to have seen him, leaving in a huff. However, she had a case of wine delivered to him prior to his death. Gallanodel was the one who spent the most time talking to him, but Seneschal was not previously an actual position. Somehow Gallanodel “worked her way” into the “position.”

Murder weapon was a sword, some sort of strange sword (a Roman gladius), but a sword that somehow incapacitated the victim.

The courtesan says that the mayor was being stubborn and passive in the city’s preparation for the coming storm. When she tried to talk to him, he was most stubborn. Afterwards, she sent him a bottle of her strongest port. Apparently, he drank the whole bottle himself.

The courtesan doesn’t trust the judge and the spymaster.

Hierophant doesn’t trust Captain of the Guard and Courtesan.

Spymaster trust hierophant and Seneschal, suspects the Captain of the Guard.

Eyms botches his roll so he has no way of knowing if he is telling the truth. But he has a fencing fight with him.


800 exp for killing the dragon
600 exp for killing the wyrmling

The Half-Orc Situation
Unhappiness and Slavery

The North Chieftain tapped her fingers on the table; the war against the Hel Orcs had been won, but she knew they would one day return with greater numbers and allies. The Hyperborean Legion was years if not decades from regaining its numbers, and the nation’s infrastructure would require large amounts of resources to return to what could be considered normal in the north.

Those issues, while pertinent, were not why the Chieftain had summoned her top advisors and the heroes responsible for defeating many of the leaders of the Hel Orcs. A significant number of Half-Orc, Half-Dwarf slaves were discovered in the mines. Despite being young, they had reached unnatural maturity, and were forced to do the dirtiest of work for their captors. With many of the Hel Orcs defeated, the Chieftain knew not what to do with them.

Many Northmen held grudges; most of her council wanted them in the very least exiled for the sin of having Hel Blood in their veins. The only dissenting voice was a long-captive Wise Woman who lost her only daughter in the Belly of the Wurm to two of the ‘Ursk’ brothers and their nefarious Roman allies; she argued they were no more responsible for the deaths of many a Northman than her fellow Dwarvish slaves. They could be useful in rebuilding Hyperborea, and if they weren’t enslaved like their Orcish ancestors in ages past, they could become an important part of society.

She had led many in worship of Thor, so in the very least they had shied away from supplication of Dark Gods and Goddesses. It would fall upon the council to break the cycle of Orc and Dwarf violence, rather than strengthen it. If they were cast away, nothing would stop them from joining with their more accepting brethren.


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